Please use this identifier to cite or link to this item: https://hdl.handle.net/10316/35547
Title: CrowdPlay - Crowdsourcing Gameplay Data
Other Titles: Game Instrumentation
Authors: Soares, João Tiago de Almeida 
Orientador: Roque, Licínio Gomes
Keywords: Crowdsourcing gameplay data
Issue Date: 20-Jul-2015
Serial title, monograph or event: CrowdPlay - Instrumenting a game for crowdsourcing gameplay data
Place of publication or event: Coimbra
Abstract: This report describes the development project of an author centric procedural content generation tool for videogames. The approach underlying this tool is to provide human designers access to the capabilities of procedural content generation techniques, whilst simultaneously a ording them as much creative control over the creative process as possible. The goal of this project was to nish designing and developing the tool and its procedural generation approach, and test it in a design scenario. To achieve this, three di erent tasks were carried out: rst, a new game prototype was integrated into the procedural generation engine architecture; second, a user interface was implemented in a web server to allow designers' to use the tool; and nally, the tool was tested and evaluated. The report describes the development process, the design and architecture of the tool, as well as all tests that were done. Usability test results show that the tool is in a usable state and preliminary data from a designer case study highlights the tool's potential.
Description: Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia da Universidade de Coimbra
URI: https://hdl.handle.net/10316/35547
Rights: openAccess
Appears in Collections:UC - Dissertações de Mestrado
FCTUC Eng.Informática - Teses de Mestrado

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