Utilize este identificador para referenciar este registo: https://hdl.handle.net/10316/101304
Título: A blocks-based serious game to support introductory computer programming in undergraduate education
Autor: Vahldick, Adilson 
Farah, Paulo Roberto
Marcelino, Maria José 
Mendes, António José 
Palavras-chave: Computer programming learning; Blocks-based approach; Serious games
Data: 2020
Projeto: CNPq/CAPES – Programa Ciência sem Fronteiras – CsF (6392-13-0) and authorized retirement by UDESC (688/13) 
Título da revista, periódico, livro ou evento: Computers in Human Behavior Reports
Volume: 2
Resumo: Blocks-based environments have been used to promote computational thinking (CT) and programming learning mostly in elementary and middle schools. In many countries, like Brazil and Portugal, isolated initiatives have been launched to promote CT learning, but until now there is no evidence of a widespread use of this type of environments. Consequently, it is not common that students that reach higher education nowadays are familiar with CT and programming. This paper presents the development of a serious game to support the learning of basic computer programming. It is a blocks-based environment including also resources that allow the teacher to follow the student’s progress and customize in-game tasks. Four cycles of experiments were conducted, improving both the game and how it was used. Based on the results of these experiences, the key contribution of this paper is a set of fourteen findings and recommendations to the creation and use of a game-based approach to support introductory computer programming learning for novices.
URI: https://hdl.handle.net/10316/101304
ISSN: 24519588
DOI: 10.1016/j.chbr.2020.100037
Direitos: openAccess
Aparece nas coleções:I&D CISUC - Artigos em Revistas Internacionais

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