Please use this identifier to cite or link to this item: https://hdl.handle.net/10316/101304
DC FieldValueLanguage
dc.contributor.authorVahldick, Adilson-
dc.contributor.authorFarah, Paulo Roberto-
dc.contributor.authorMarcelino, Maria José-
dc.contributor.authorMendes, António José-
dc.date.accessioned2022-08-22T09:20:53Z-
dc.date.available2022-08-22T09:20:53Z-
dc.date.issued2020-
dc.identifier.issn24519588pt
dc.identifier.urihttps://hdl.handle.net/10316/101304-
dc.description.abstractBlocks-based environments have been used to promote computational thinking (CT) and programming learning mostly in elementary and middle schools. In many countries, like Brazil and Portugal, isolated initiatives have been launched to promote CT learning, but until now there is no evidence of a widespread use of this type of environments. Consequently, it is not common that students that reach higher education nowadays are familiar with CT and programming. This paper presents the development of a serious game to support the learning of basic computer programming. It is a blocks-based environment including also resources that allow the teacher to follow the student’s progress and customize in-game tasks. Four cycles of experiments were conducted, improving both the game and how it was used. Based on the results of these experiences, the key contribution of this paper is a set of fourteen findings and recommendations to the creation and use of a game-based approach to support introductory computer programming learning for novices.pt
dc.language.isoengpt
dc.relationCNPq/CAPES – Programa Ciência sem Fronteiras – CsF (6392-13-0) and authorized retirement by UDESC (688/13)pt
dc.rightsopenAccesspt
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/pt
dc.subjectComputer programming learningpt
dc.subjectBlocks-based approachpt
dc.subjectSerious gamespt
dc.titleA blocks-based serious game to support introductory computer programming in undergraduate educationpt
dc.typearticle-
degois.publication.firstPage100037pt
degois.publication.titleComputers in Human Behavior Reportspt
dc.peerreviewedyespt
dc.identifier.doi10.1016/j.chbr.2020.100037pt
degois.publication.volume2pt
dc.date.embargo2020-01-01*
uc.date.periodoEmbargo0pt
item.grantfulltextopen-
item.cerifentitytypePublications-
item.languageiso639-1en-
item.openairetypearticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.fulltextCom Texto completo-
crisitem.author.researchunitCISUC - Centre for Informatics and Systems of the University of Coimbra-
crisitem.author.parentresearchunitFaculty of Sciences and Technology-
crisitem.author.orcid0000-0002-1989-5559-
Appears in Collections:I&D CISUC - Artigos em Revistas Internacionais
Files in This Item:
File Description SizeFormat
1-s2.0-S2451958820300373-main.pdf2.94 MBAdobe PDFView/Open
Show simple item record

SCOPUSTM   
Citations

6
checked on Nov 17, 2022

Page view(s)

55
checked on May 8, 2024

Download(s)

41
checked on May 8, 2024

Google ScholarTM

Check

Altmetric

Altmetric


This item is licensed under a Creative Commons License Creative Commons