Please use this identifier to cite or link to this item: https://hdl.handle.net/10316/105321
DC FieldValueLanguage
dc.contributor.authorTorres, Pedro-
dc.contributor.authorAugusto, Mário-
dc.contributor.authorNeves, Cristiana-
dc.date.accessioned2023-02-16T15:52:25Z-
dc.date.available2023-02-16T15:52:25Z-
dc.date.issued2021-08-14-
dc.identifier.issn0742-6046pt
dc.identifier.urihttps://hdl.handle.net/10316/105321-
dc.description.abstractThis study examined the influence of different value dimensions of gamification on two important marketing outcomes, brand loyalty and word-of-mouth, using a mixed methods approach. A fuzzy-set qualitative comparative analysis (fs/QCA) is employed alongside structural equation modeling (SEM). These methods showcase nuances that contribute to the understanding of the effects of different value dimensions. Although the SEM results stress the mediating role of brand love, the fs/QCA results indicate that brand love is a core condition for brand loyalty, but it might be indifferent to obtaining positive word-of-mouth. Different paths can be sufficient to produce the outcomes of interest. The value dimensions of gamification can be substitutes, contingent on the presence of other conditions, thereby providing a novel perspective. These findings advance our knowledge of the functioning of gamification and can serve as a guide for practitioners seeking to employ gamification experiences to alter consumers’ behavior.pt
dc.language.isoengpt
dc.publisherPsychology & Marketing (P&M)pt
dc.rightsembargoedAccesspt
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/pt
dc.titleValue dimensions of gamification and their influence on brand loyalty and word-of-mouth: Relationships and combinations with satisfaction and brand lovept
dc.typearticle-
dc.relation.publisherversionhttps://onlinelibrary.wiley.com/doi/10.1002/mar.21573pt
dc.peerreviewedyespt
dc.identifier.doi10.1002/mar.21573pt
dc.date.embargo2023-08-14*
uc.date.periodoEmbargo730pt
item.openairetypearticle-
item.fulltextCom Texto completo-
item.languageiso639-1en-
item.grantfulltextopen-
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
Appears in Collections:I&D CeBER - Artigos em Revistas Internacionais
Files in This Item:
File Description SizeFormat
Manuscript_PM_2021_Torres et al.xpsValue dimensions of gamification and their influence on brand loyalty and word-of-mouth: Relationships and combinations with satisfaction and brand love1.32 MBUnknownView/Open
Show simple item record

SCOPUSTM   
Citations

45
checked on Jul 1, 2024

WEB OF SCIENCETM
Citations

37
checked on Jul 2, 2024

Page view(s)

71
checked on Jul 16, 2024

Download(s)

11
checked on Jul 16, 2024

Google ScholarTM

Check

Altmetric

Altmetric


This item is licensed under a Creative Commons License Creative Commons