Please use this identifier to cite or link to this item: https://hdl.handle.net/10316/107649
DC FieldValueLanguage
dc.contributor.authorOliveira, Camila R.-
dc.contributor.authorLopes Filho, Brandel J. P.-
dc.contributor.authorEsteves, Cristiane S.-
dc.contributor.authorRossi, Tainá-
dc.contributor.authorNunes, Daniela S.-
dc.contributor.authorLima, Margarida M. B. M. P.-
dc.contributor.authorIrigaray, Tatiana Q.-
dc.contributor.authorArgimon, Irani I. L.-
dc.date.accessioned2023-07-26T08:47:45Z-
dc.date.available2023-07-26T08:47:45Z-
dc.date.issued2018-
dc.identifier.issn1664-1078pt
dc.identifier.urihttps://hdl.handle.net/10316/107649-
dc.description.abstractThe development of neuropsychological assessment methods using virtual reality (VR) is a valid and promising option for the detection of cognitive impairment in the older people, focusing on activities composed of tasks of multiple demands. This study verified the association of age, schooling, and general cognitive status on the performance of neurologically healthy older adults in ECO-VR, a VR task of multiple demands for neuropsychological assessment. A total of 111 older adults answered a sociodemographic questionnaire, the Mini Mental State Examination, the Vocabulary subtest of the Wechsler Intelligence Scale for Adults (third edition), and the ECO-VR. Correlation analyses, multiple linear regression, and comparisons between groups (effects by age and schooling groups) were used to evaluate the results. The ECO-VR total score was significantly associated with age, years of education, MMSE, and Vocabulary subtest. The linear regression models identified that age was the main predictor for total score and rule breaking of ECO-VR. According to the univariate analysis, it was identified the main effect of age group and schooling group in the total ECO-VR score, but there was no interaction effect. The results are discussed in order to understand the role of sociodemographic characteristics in the performance of older adults in a VR task of multiple demands. It was also verified the possibility use of VR for neuropsychological assessment of older adults.pt
dc.language.isoengpt
dc.publisherFrontiers Media S.A.pt
dc.rightsopenAccesspt
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt
dc.subjectvirtual realitypt
dc.subjectcognitionpt
dc.subjectexecutive functionspt
dc.subjectagingpt
dc.subjectschoolingpt
dc.titleNeuropsychological Assessment of Older Adults With Virtual Reality: Association of Age, Schooling, and General Cognitive Statuspt
dc.typearticle-
degois.publication.firstPage1085pt
degois.publication.issueJUNpt
degois.publication.titleFrontiers in Psychologypt
dc.peerreviewedyespt
dc.identifier.doi10.3389/fpsyg.2018.01085pt
degois.publication.volume9pt
dc.date.embargo2018-01-01*
uc.date.periodoEmbargo0pt
item.cerifentitytypePublications-
item.languageiso639-1en-
item.fulltextCom Texto completo-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.openairetypearticle-
crisitem.author.researchunitCINEICC – Center for Research in Neuropsychology and Cognitive and Behavioural Intervention-
crisitem.author.orcid0000-0002-6239-1137-
Appears in Collections:FPCEUC - Artigos em Revistas Internacionais
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This item is licensed under a Creative Commons License Creative Commons