Please use this identifier to cite or link to this item: https://hdl.handle.net/10316/107208
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dc.contributor.authorFernandez-Lozano, Carlos-
dc.contributor.authorCarballal, Adrian-
dc.contributor.authorMachado, Penousal-
dc.contributor.authorSantos, Antonino-
dc.contributor.authorRomero, Juan-
dc.date.accessioned2023-06-15T07:51:28Z-
dc.date.available2023-06-15T07:51:28Z-
dc.date.issued2019-
dc.identifier.issn2167-8359pt
dc.identifier.urihttps://hdl.handle.net/10316/107208-
dc.description.abstractHumans' perception of visual complexity is often regarded as one of the key principles of aesthetic order, and is intimately related to the physiological, neurological and, possibly, psychological characteristics of the human mind. For these reasons, creating accurate computational models of visual complexity is a demanding task. Building upon on previous work in the field (Forsythe et al., 2011; Machado et al., 2015) we explore the use of Machine Learning techniques to create computational models of visual complexity. For that purpose, we use a dataset composed of 800 visual stimuli divided into five categories, describing each stimulus by 329 features based on edge detection, compression error and Zipf's law. In an initial stage, a comparative analysis of representative state-of-the-art Machine Learning approaches is performed. Subsequently, we conduct an exhaustive outlier analysis. We analyze the impact of removing the extreme outliers, concluding that Feature Selection Multiple Kernel Learning obtains the best results, yielding an average correlation to humans' perception of complexity of 0.71 with only twenty-two features. These results outperform the current state-of-the-art, showing the potential of this technique for regression.pt
dc.language.isoengpt
dc.publisherPeerJpt
dc.relationThis work is supported by the General Directorate of Culture, Education and University Management of Xunta de Galicia (Ref. GRC2014/049) and the European Fund for Regional Development (FEDER) allocated by the European Union, the Portuguese Foundation for Science and Technology for the development of project SBIRC (Ref. PTDC/EIA EIA/115667/2009), Xunta de Galicia (Ref. XUGA-PGIDIT-10TIC105008-PR) and the Spanish Ministry for Science and Technology (Ref. TIN2008-06562/TIN) and the Juan de la Cierva fellowship program by the Spanish Ministry of Economy and Competitiveness (Carlos Fernandez-Lozano, Ref. FJCI-2015-26071). NVIDIA Corporation donated the Titan Xp GPU used for this research.pt
dc.rightsopenAccesspt
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt
dc.subjectCorrelationpt
dc.subjectMachine learningpt
dc.subjectZipf's lawpt
dc.subjectCompression errorpt
dc.subjectVisual stimulipt
dc.subjectVisual complexitypt
dc.titleVisual complexity modelling based on image features fusion of multiple kernelspt
dc.typearticle-
degois.publication.firstPagee7075pt
degois.publication.titlePeerJpt
dc.peerreviewedyespt
dc.identifier.doi10.7717/peerj.7075pt
degois.publication.volume7pt
dc.date.embargo2019-01-01*
uc.date.periodoEmbargo0pt
item.grantfulltextopen-
item.cerifentitytypePublications-
item.languageiso639-1en-
item.openairetypearticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.fulltextCom Texto completo-
crisitem.author.researchunitCISUC - Centre for Informatics and Systems of the University of Coimbra-
crisitem.author.parentresearchunitFaculty of Sciences and Technology-
crisitem.author.orcid0000-0002-6308-6484-
Appears in Collections:I&D CISUC - Artigos em Revistas Internacionais
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