Please use this identifier to cite or link to this item: https://hdl.handle.net/10316/106024
DC FieldValueLanguage
dc.contributor.authorRomero, Juan-
dc.contributor.authorSantos, Antonino-
dc.contributor.authorCarballal, Adrian-
dc.contributor.authorRodiguez-Fernandez, Nereida-
dc.contributor.authorSantos, Iria-
dc.contributor.authorTorrente-Patiño, Alvaro-
dc.contributor.authorTuñas, Juan-
dc.contributor.authorMachado, Penousal-
dc.date.accessioned2023-03-16T08:44:15Z-
dc.date.available2023-03-16T08:44:15Z-
dc.date.issued2020-11-30-
dc.identifier.issn1099-4300pt
dc.identifier.urihttps://hdl.handle.net/10316/106024-
dc.description.abstractRealTimeBattle is an environment in which robots controlled by programs fight each other. Programs control the simulated robots using low-level messages (e.g., turn radar, accelerate). Unlike other tools like Robocode, each of these robots can be developed using different programming languages. Our purpose is to generate, without human programming or other intervention, a robot that is highly competitive in RealTimeBattle. To that end, we implemented an Evolutionary Computation technique: Genetic Programming. The robot controllers created in the course of the experiments exhibit several different and effective combat strategies such as avoidance, sniping, encircling and shooting. To further improve their performance, we propose a function-set that includes short-term memory mechanisms, which allowed us to evolve a robot that is superior to all of the rivals used for its training. The robot was also tested in a bout with the winner of the previous "RealTimeBattle Championship," which it won. Finally, our robot was tested in a multi-robot battle arena, with five simultaneous opponents, and obtained the best results among the contenders.pt
dc.description.sponsorshipGeneral Directorate of Culture, Education and University Management of Xunta de Galicia (Ref. GRC2014/049) and the European Fund for Regional Development (FEDER) allocated by the European Union Ministry of Education, Culture and Sport for mobility stays of professors and researchers in foreign higher education centers and investigation (PRX18/00117)-
dc.language.isoengpt
dc.publisherMDPIpt
dc.rightsopenAccesspt
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt
dc.subjectRealTimeBattlept
dc.subjectgenetic programmingpt
dc.subjectrobotspt
dc.subjectevolutionary roboticspt
dc.subjectevolutionary gamept
dc.subjectartificial intelligencept
dc.subjectcreative computationpt
dc.titleA Genetic Programming-Based Low-Level Instructions Robot for Realtimebattlept
dc.typearticle-
degois.publication.firstPage1362pt
degois.publication.issue12pt
degois.publication.titleEntropypt
dc.peerreviewedyespt
dc.identifier.doi10.3390/e22121362pt
degois.publication.volume22pt
dc.date.embargo2020-11-30*
uc.date.periodoEmbargo0pt
item.grantfulltextopen-
item.cerifentitytypePublications-
item.languageiso639-1en-
item.openairetypearticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.fulltextCom Texto completo-
crisitem.author.researchunitCISUC - Centre for Informatics and Systems of the University of Coimbra-
crisitem.author.parentresearchunitFaculty of Sciences and Technology-
crisitem.author.orcid0000-0002-6308-6484-
Appears in Collections:I&D CISUC - Artigos em Revistas Internacionais
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This item is licensed under a Creative Commons License Creative Commons