Please use this identifier to cite or link to this item: https://hdl.handle.net/10316/103311
DC FieldValueLanguage
dc.contributor.authorAtzori, Barbara-
dc.contributor.authorVagnoli, Laura-
dc.contributor.authorGraziani, Daniela-
dc.contributor.authorHoffman, Hunter G.-
dc.contributor.authorSampaio, Mariana-
dc.contributor.authorAlhalabi, Wadee-
dc.contributor.authorMesseri, Andrea-
dc.contributor.authorLauro-Grotto, Rosapia-
dc.date.accessioned2022-11-04T09:50:32Z-
dc.date.available2022-11-04T09:50:32Z-
dc.date.issued2022-
dc.identifier.issn1660-4601pt
dc.identifier.urihttps://hdl.handle.net/10316/103311-
dc.description.abstractThe current study evaluated the effectiveness of VR analgesia among pediatric and adolescent patients with kidney disease undergoing venipuncture. Patients at an Italian Children’s hospital (N = 82, age range 7–17 years) undergoing venipuncture were randomly assigned to a No VR group (non-medical conversation) vs. a Yes VR group (VR analgesia). After the procedure, patients gave 0–10 Verbal Numeric Pain Scale ratings. Compared with patients in the No VR Group, patients in the Yes VR group reported significantly lower “Pain intensity”(No VR mean = 2.74, SD = 2.76 vs. Yes VR mean = 1.56, SD = 1.83) and the VR group also rated “Pain unpleasantness” significantly lower than the No VR group (No VR mean = 2.41, SD = 0.94 vs. Yes VR mean = 1.17, SD = 1.80). Patients distracted with VR also reported having significantly more fun during the venipuncture procedure. No side effects emerged. In addition to reducing pain intensity, VR has the potential to make venipuncture a more fun and less unpleasant experience for children with CKD, as measured in the present study for the first time. Finally, in exploratory analyses, children aged 7–11 in the VR group reported 55% lower worst pain than control subjects in the same age range, whereas children aged 12 to 17 in the VR group only reported 35% lower worst pain than control subjects. Additional research and development using more immersive VR is recommended.pt
dc.language.isoengpt
dc.relationDeanship of Scientific Research (DSR), King Abdulaziz University, Jeddah, Saudi Arabia under grant NO. (DF-579-611-1441)pt
dc.rightsopenAccesspt
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt
dc.subjectvirtual realitypt
dc.subjectkidney diseasept
dc.subjectpainpt
dc.subjectvenipuncturept
dc.subjectchildren healthpt
dc.titleAn Exploratory Study on the Effectiveness of Virtual Reality Analgesia for Children and Adolescents with Kidney Diseases Undergoing Venipuncturept
dc.typearticle-
degois.publication.firstPage2291pt
degois.publication.issue4pt
degois.publication.titleInternational Journal of Environmental Research and Public Healthpt
dc.peerreviewedyespt
dc.identifier.doi10.3390/ijerph19042291pt
degois.publication.volume19pt
dc.date.embargo2022-01-01*
uc.date.periodoEmbargo0pt
item.openairetypearticle-
item.fulltextCom Texto completo-
item.languageiso639-1en-
item.grantfulltextopen-
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
Appears in Collections:FPCEUC - Artigos em Revistas Internacionais
Show simple item record

SCOPUSTM   
Citations

8
checked on Jul 15, 2024

WEB OF SCIENCETM
Citations

8
checked on Jul 2, 2024

Page view(s)

47
checked on Jul 16, 2024

Download(s)

55
checked on Jul 16, 2024

Google ScholarTM

Check

Altmetric

Altmetric


This item is licensed under a Creative Commons License Creative Commons