Please use this identifier to cite or link to this item: https://hdl.handle.net/10316/101262
Title: An Adaptive Virtual Reality-Based Serious Game for Therapeutic Rehabilitation
Authors: Ferreira, Bruno 
Menezes, Paulo 
Keywords: Motor rehabilitation; engagement; stroke, sensory stimulation; virtual reality; serious games
Issue Date: 2020
Serial title, monograph or event: International journal of online and biomedical engineering
Volume: 16
Issue: 04
Abstract: Conventional motor rehabilitation therapies followed bystroke survivors during their recovery process are typically intense and involve numer-ous repetitions of task-specific recommended exercises. However, due to the lack of short-term or immediate results, patients tend to lose motivationonthe reha-bilitationprocess,and on performing the therapist recommended exercises at home between sessions. The work described in this article proposesto engage the patients withthetherapeutic exercisesby transforming the latter into speciallydesigned serious games. After an initial evaluation by therapists, a pilot study was conducted on a rehabilitation clinic that showedthat this system isadequatefor about 75% of the clinical cases treated. The proposedgame was globally well-accepted by patients, showing to be motivational and engaging. These promising results lead us to believe that immersive-based gamescan indeed be a valuable aid for motor rehabilitation therapies
URI: https://hdl.handle.net/10316/101262
ISSN: 2626-8493
DOI: 10.3991/ijoe.v16i04.11923
Rights: openAccess
Appears in Collections:I&D ISR - Artigos em Revistas Internacionais

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